Thursday, February 10, 2011

the 'Weird Al Yankovic' type in logos


1. Describe the logo using the language of the Elements and Principles of Design.

The BP logo consists of the use of lines used to create a shape that somewhat resembles a star. With this shape, it is repeated and emphasized three times, through enlargement and colour wheeled changes. Over all the logo making it appear somewhat trippy, due to the overlapping illusions of the shapes, and complimenting colours.

2. Describe the symbols used in the logo. Why did the graphic artist use such imagery?

The general outstanding graphic the artist incorporated in the logo is the outline and detail of a skull. Generally speaking, a skull and crossed bones are symbolization of death. The artist may have blended the skull in with BP’s logo to emphasize the chaos they have caused, and especially the deaths of ocean wildlife.

3. What does this logo say of BP's corporate identity?


This logo clearly intends to offend the BP Company. The outstanding skull and crossed bones obviously represents death, and strongly portrays the unfortunate and chaotic disaster they have caused in the past. People who view this logo will view BP of a company whom to not trust, and of course it tells them that BP’s positive reputational identity, that was once theirs, has been diminished.

- Logo designed by: Greepeace UK

*** Please disregard the white lining in the logo image




Not only are the uses of parody presented through photos, but also through the entertainment industry. Weird Al Yankovic is a famous parody artist that takes top hit songs, and transform them into a genre of comedy. For example, this video takes Michael Jackson's hit song 'Bad' and changes the lyircs and video choreography to a music video called 'Fat'. But, Weird Al did not create this literature to offend Michael Jackson in any way, but rather for comedic entertainment purposes.

Wednesday, February 9, 2011

the hidden humanity behind Call of Duty

1) Is this acting or is this animation?

Actually, I think that this is a combination of both acting and animation because it includes the essential skill of acting and animation processing. Initially, the actor must suit in animation instruments before the actor or actress does his or her job. Once the actor/actress performs, he/she is expressing much emotion and physical movement, that it is detected by the animation instruments, which is later used to contribute in the animation process.

2) Do you think that animated character should be eligible for acting awards?


I think the animated characters should not eligible for acting awards because these animated characters are all just the ‘reflection’ of the genuine actor that was responsible of running its lines, creating its facial expressions and part of its physical movement. I only think that the animated character should be the ‘label’ of the actor’s acting in the specific movie or television show. After all, how will the animated character have the ability to accept an award at the Grammy’s?

3) Do you think that human actors will ever become obsolete? Why or why not?

I believe human actors would not become obsolete, because the incorporation of animated characters only become useful of certain genres of movies, video games, or television shows, such as Sci-Fi. Ultimately, humans were the initial acting establishment in the Hollywood industry.



Asides from Assassin`s Creed: Brother, the latest video games like the *** far more superior: *** Call of Duty Black Ops, also animate the movement of human actors to generate the game character’s maneuver abilities such as, crouching, jumping, shooting, reloading, swapping, diving, sprinting, etc

Tuesday, February 8, 2011

shining some Light on Graffiti



Light Graffiti: The artist of this light graffiti intended a direct message to represent the city of Toronto. The artist of this piece incorporated many elements and principals of design. The line usage defines a very bold outline of the skyline of Toronto: overlooking the symbolic CN Tower, proportionately scaled, and positioned in the centre to emphasize what it represents, and of course the Rogers centre that partners beneath the tower. Its background compliments the light graffiti because the colours similarly match. The value of the lighting used in the artwork is very dim to show a night filled scenery. Finally, the harmony used in the wavy lines in front of the outline of the city, is used to define the electric feel that generates the night scenery of Toronto.



Traditional Graffiti: In this panoramic view of the graffiti artwork, it appears that this piece is a mural because it is applied to a wall. The lines appear to describe a worded message, although it is very difficult to read. Text that is conveyed into graffiti terms sometimes becomes very complex to understand in some, like this one. In other cases, only the artist of the piece can tell us what he or she is really expressing. According to the artist of this graffiti, this piece represents an art crew: 6pack and Spot IMF crew (you didn’t expect that, right?). This is the type of case when the artist is only able to read. The texture of the graffiti appears to be very sharp due to the pointed line incorporated in the text. In addition, the three-dimensional rips below the text gives it a rugged appeal.

Comparing and Contrasting : Light Graffiti and traditional graffiti appear to be very different, but they still carry very similar values. Light graffiti is an artwork that is meant to be intangible, virtual and futuristic, applied by natural light. Contrarily, traditional graffiti is applied via physical paint that is meant to be tangible, real, an applicable to physical objects. In addition, traditional graffiti, in some cases can be considered as vandalism when the artist has not been given any authorization, while light graffiti uses light, of course. The factor that makes light graffiti and traditional graffiti similar is that they always carry the elements and principles of design in all the areas of its artwork.